nokidstuff: (Default)
Carl Grimes ([personal profile] nokidstuff) wrote2015-07-25 08:55 pm

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Carl Grimes.the walking dead;

Job: Student, as of October.

Residence: Room 20, formally the Greene Farm, w/:
  • Judith Grimes (NPC)
  • Glenn Rhee
  • Carol Peletier
  • Daryl Dixon
  • - Also the registered owner of the Grimes' family home, as of late December 2015.

    Image of his room. His father and him built the twin shelves together while the older Grimes was still around in game.

    Inventory:
  • sheriff's deputy hat.
  • grey shirt.
  • plaid button down shirt.
  • underwear.
  • faded black-gray pants.
  • brown leather belt.
  • empty hunting knife holster.
  • blue socks.
  • new boots from Alexandria. [see ep. 5x15]
  • new/extra shoes - from the temple. [arrival]
  • 2 new shirts - from the temple. [arrival]
  • 2 new pants - from the temple. [arrival]
  • new hunting knife - gained sometime after arrival.
  • Lori's house key to the Grimes' house. [Sept.5]
  • 3 new shirts - from shopping with his dad. [Oct.1]
  • 3 new jeans - from shopping with his dad. [Oct.1]
  • Judith's hand print christmas ornaments - made them with Michonne. [Dec.7]
  • christmas cards and a new watch - gifts for his dad and Michonne he's holding on to in case. [Dec.9]
  • the wii - formerly belonging to Michonne.
  • never-ending mini ice cream freezer - formerly belonging to Michonne.
  • blue mittens - gift from Prim. [Dec.20]
  • winter jacket - from the temple. [Dec. 21]
  • jean jacket [Mar. 5]
  • Violet - pet pig [Mar. 27]


  • Abilities:
  • gunmanship - possesses considerable aim for someone his age, with a little under a year of practice and real life experience of shooting moving targets otherwise called walkers. also displays basic knowledge of firearm maintenance and safety.
  • melee weapons - at some point picked up how to handle small to medium types and the basic ability to use them to defend himself by watching other people. only has a moderate skill level considering his physical strength (see: weaknesses).
  • farmhand experience - from simple chores to planting seed to feeding or grooming livestock.
  • making runs (scavenging) - knows how to safely clear an area of walkers when necessary and search places from top to bottom for food.
  • clove hitch - a type of knot taught to him by Shane.
  • chameleon boy ability - received in game Nov.19


  • Weaknesses:
  • physical strength - seeing how he's only still a fourteen year old human boy. compared to an adult, he doesn't have the strength to kick down doors or fight being restrained or knocked down by someone full grown.
  • family and friends - in the sense that he wants to be more of a help to them or just be one less person for them to take care of. this sometimes leads him to act reckless in his decisions by going off alone and/or find himself walking into dangerous situations.